Grounded, May 14 – June 26, 2016

Grounded, May 14 – June 26, 2016


Opening Reception: Friday, May 13, 6pm to 8pm

Exhibition: May 14 to June 26, 2016

Raquel Fornasaro
Raquel Fornasaro, The Things We Miss


Boston Cyberarts Gallery is pleased to present Grounded, an exhibition that explores the use of technology in contemporary art. In electrical terminology ‘grounded’ is the state of being connected to the earth. As an adjective, ‘grounded’ can also mean sensible, realistic, and unpretentious. New media is sometimes considered the most outré of art forms, but the dynamic nature of technology provides artists with a unique platform to substantively consider current events and the nature of the modern world. In Garden Rooms, Sophia Sobers attempts to reconnect people with the natural world by creating 3D scans of plants and rendering them into digital narratives. By training the world to jump synchronously, Total Jump attempts to accomplish world peace. Mark Stock implements computational physics to simulate the core of a supernova that is then represented as a sculptural object in Chaotic Escape (m70).

Artists in this exhibition include: Betsy Connors, Amber Davis Tourlentes, Joseph Farbrook, Caitlin Foley and, Misha Rabinovich, Raquel Fornasaro, Simón García-Miñaúr, Ryan Kuo, Dennis H. Miller, Nick Montfort, Brooke Scibelli, Matthew Shanley, Sophia Sobers, and Mark Stock.

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Waves on Sea and Land

Waves on Sea and Land

Waves on Sea and Land, 2015
By Mark J. Stock
A generative art installation

Waves on Sea and Land is a real-time artwork which uses live wind data from the Harbor Islands and techniques from computational physics to recreate two essential wind-driven motions of the islands.

Every 10 minutes, a computer inside this pavilion submits an Internet request to a weather station at Hull, Massachusetts, for the wind speed and direction in the Harbor. That data is then used to drive the two computer simulations seen on the screens. For one minute, computational blades of grass bend and flutter in a virtual wind; the next minute numerical water waves travel across the screen. The actual wind on the harbor, from calm to strong, is reflected in the activity and motion of the two simulations.

The Harbor Islands are always in flux; wind and tides scour and deposit sand and sediment, shorelines move, while grasses and wildlife adapt to their dynamic environment. Waves on Sea and Land reflects these timeless yet ephemeral forces with a never-ending, never- repeating simulation of two patterns of motion etched into the memories of the islands’ visitors.