WAVEFORMS 2023 - A multimedia art occurrence
July 13, 2023 | 7 PM - 10:30 PM
Museum of Science, Boston | FREE
BOSTON CYBERARTS - OMNI THEATRE PROGRAM - ONE NIGHT ONLY
BOSTON CYBERARTS HAS SELECTED 21 EXPERIMENTAL ANIMATIONS, NEW MEDIA, and VIDEO ART PIECES FROM LOCAL, NATIONAL, AND INTERNATIONAL ARTISTS.
Join us in the five-story tall, 180-degree domed viewing environment of the Mugar Omni Theater at the Museum of Science, Boston.
PROGRAM 1: Electronic Dimensions | 7:15 PM
PROGRAM 2: Spatial Bodies | 9:15 PM
Program info below.
A causal artist Q&A / Meet and Greet will follow the screenings on the mezzanine, outside the upper level of the OMNI theater.
WaveForms | July 13, 2023 | Doors open 6 PM
FREE | REGISTRATION | WaveForms is currently at capacity for pre-registration!
Please see below for more info*
Museum Of Science Driveway, Boston, MA 02114. Parking garage on site.
Near public transportation. Map
FULL EVENT INFORMATION: waveforms.media
full event schedule
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TIMELINE:
6 PM: The public, can enter the lobby, check in, and hang out until the event opens at 7 PM. We recommend that everyone comes early since show times start at 7:15 PM!
Standby line opens. All interested parties should check in at the main registration in the Museum lobby. Please note: joining the standby line does not guarantee access to the event, and all admission will be determined based on capacity.
7 PM - 8 PM: Event entry begins. Guaranteed access for people who pre-registered for tickets.
8 PM: The event will open for standby attendees on a first come, first serve basis and all ticket holders will be subject to standby access.
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Full bios follow the screening programs.
ARCAAN Collective: Jérémy Oury & Antoine Briot, France & Mexico
DebStep, Jamaica Plain, MA
Dylan Valev, Boston, Massachusetts
Heather Lyon and Juliette Sutherland: Blue Hill, ME / South Portland, ME
IMUU: Weilu Ge & Kelon Cen, Cambridge, MA
Jacklyn Brickman, Kalamazoo, MI
Joshue Ott, Brooklyn, NY
Margaret Wiss, Weston, MA / NY, NY
Michael Overton Brown, Los Angeles, CA
Miwa Matreyek, unceded traditional territories of the Coast Salish peoples of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaɬ (Tsleil-Waututh) Nations, also known as Vancouver B.C., Canada
Mr. Improbable - Charles Choueiri, Somerville, MA
Pamela Hersch & Iris Lune, Boston, MA / Brooklyn, NY
Petar John, Skopje, North Macedonia
Ruth Lingford, Somerville, MA
Sandrine Deumier and Roseminna Watson, France / USA
Sébastien Labrunie, Bordeaux, France
TS/CN, Paris, France
Tyler Bohm, San Diego, CA
Will Johnson, Providence, RI / New York
Will Wharton, Los Angeles, CA
Yanyun Chen, Alex Scollay, Corentin Derbre, Jevon Chandra: Singapore and Cambridge, MA
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* Jury Honorable Mentions
Carol Costa, São Paulo - SP, Brazil: Transcend I, Live render generative digital content converted to digital video
cromafor, Brookline, MA: Transmutation Chamber, 3D Animation
Eric Epstein, New York: Secondhand Light, Video and animation *
Eric Millikin, Richmond, VA: Séance Affliction II, AI trained on Victorian spiritualist photographs and early 20th century science fiction robots
Grace Sinclair, Easthampton / Boston, MA: The Garden Floor, stop-motion animation
Jess Holz, Brighton, MA: Plankton Painting, Chronophotography
John Craig Freeman, Windham, NH: The Mystory AI Cycle Series, AI generated video *
Jude Abu Zaineh, Palestinian-Canadian artist, Troy, NY: FORMations ll, Petri-dish samplings, agar, food, plants, soil, converted to digital video *
Maya Edelman, Brooklyn, New York: The Meadows, cel animation, shot on film *
Meredith Leich, Belmont, MA: Animated Drawings for a Glacier, Video
Parag K. Mital, Los Angeles, CA: Abstractions I, Video*
Robert A. Gonsalves, Wellesley, MA: Muybridge Derby, Digital animation
William Tremblay, Braintree, MA: Dirty Food: Memento Mori, AI generated video *
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Leonie Bradbury, Ph.D (she/her), has over twenty years of experience creating compelling and innovative exhibitions, developing new artistic works, and promoting artists as thought leaders. She is the Henry and Lois Foster Chair of Contemporary Art, Theory, and Practice, and Distinguished Curator-in-Residence for Emerson Contemporary, at Emerson College, Boston, MA. Under Bradbury’s curation, Emerson Contemporary presents and commissions new media art, performance art, and art engaged with emerging technologies
Georgie Friedman (she/her), is an internationally exhibiting video and video installation artist who creates experiential, site-specific, and sculptural video installations. Currently, she is a Visiting Assistant Professor in the Art, Art History and Film Studies program at Boston College, and was recently invited to be on the board of Boston Cyberarts. georgiefriedman.com | @georgie.friedman
Al Miner (he/him), is an artist and the Founding Director/Chief Curator of the Maria & Alberto de la Cruz Art Gallery and Spagnuolo Gallery at Georgetown University, Washington, D.C. From 2010-2017, he was an Assistant Curator of Contemporary Art at the Museum of Fine Arts, Boston, and from 2005-2010 he worked in the curatorial division of the Smithsonian Institution’s Hirshhorn Museum and Sculpture Garden, Washington, D.C.
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Boston Cyberarts did an open call for “art based” animation, new media, and video art pieces that could activate the visually immersive OMNI theater in intriguing ways and take advantage of the optical depth of the space. The categories were left open, but pieces that related to themes within Boston’s Museum of Science; eco-futurism; or other topics from marginalized communities were encouraged.
Along with our desire to support established artists, we hoped to reach artists beyond our existing networks so that we could present emerging, if not undiscovered, talent for this vibrant convergence.
Some artists created site-specific versions of existing pieces (from 2020-2023), while others created new works for this opportunity. Each featured artist/collective received an honorarium.
Updated July 7, 2023
PROGRAM 1: Electronic Dimensions | 7:15 pm |30 minutes
No late entry. Bios follow the screening programs.
Sébastien Labrunie [France], Brèche, 5:00 min, 2020
Brèche is a dive through matter, light and memories, within a 30 days photogrammetric journal of real life 3D scans. An hybrid abstract narrative sculpture made of memories and matter where macro and micro point of views become indistinguishable, where past moments and places interconnect. Sound Design: Lu Yi [Taiwan].
Petar John [North Macedonia], Furies, 3:28 min, 2020
Furies is a 360˚ video which depicts the human journey through undiscovered landscapes and the very nature of our human existence to make those landscapes our own settlement. The masterful sound artistry belongs to Aleksandar Grozdanovski - HRZL.
Dylan Valev [Massachusetts], Ephemera Eternal, game engine, 1:52, 2023
Ephemera Eternal is a black and white journey through the everlasting cycles of essence’s growth and decay.
Joshue Ott [New York], Uncirc, superDraw (Custom audiovisual software), Excerpt 2:00 min, 2023
Uncirc explores circular motion and breath using hand drawn forms that feed an audiovisual synthesis engine.
DebStep [Massachusetts], Geodes, Caves, Topography, Modular video synthesis, video feedback, 1:30, 2022
Geodes, Caves, Topography is a modular video synthesis and video feedback work from August 2022. Music excerpted from Decomposition 1 by J. Bagist.
ARCAAN Collective - Jérémy Oury & Antoine Briot [France & Mexico], EMERSIVE, single sequence camera inside a 3D universe. Parallel writing processes image and sound. Full runtime: 5:23 min, Excerpt: 3:11 min, 2020
Emersive is a 360° mesmerized audiovisual experience in a 3D futuristic virtual universe. Like a dance choreography, the dynamics of the single sequence shot are based on inversions following the changes of the rhythmic grids of a synthwave soundtrack.
Mr. Improbable - Charles Choueiri, [Massachusetts], Genii, 2:04 min, 2022
In classical religious belief, every human born was allotted a “genius” who serves to guide one's fortunes, character, and path to the afterlife. However, we’ve seemingly forgotten about our genii and confused them for our own selves. Genii is a visual invocation of the genius from out of the noise that is our identity, and back to our side.
Will Wharton [California], Spinelicker, Virtual Reality Sculpture, 3D animation, Continuous loop screening excerpt, 2021
Spinelicker is a playful imagination of ecosystems that could only exist in the digital realm and a reflection on an electronically mediated existence. This is the first specimen in a collection of interconnected digital organisms.
Yanyun Chen, Alex Scollay, Corentin Derbre, Jevon Chandra, [Singapore & USA], In times like these…, cinematic VR video, Full run time: 8:32 min, Excerpt: 5:00 min
In times like these... is an immersive cinematic and VR presentation that extends from a previous collaboration between computer graphics artist Alex Scollay and visual artist Yanyun Chen. The visual landscape experiment is paired with sound designed by Singaporean artist Jevon Chandra. The VR version is designed by game designer Corentin Derbre. In times like these... speaks to the strange times we live in, where the expressions of our senses are locked in deep isolation, where the abstract pulsates vividly in our cognitive presences, where intricate movements of colour, light and sound turn up their volumes, such that we are inundated by their slowly inching wilt towards death.
Michael Overton Brown [California], Metastasis, Digital Animation / Unreal Engine 5 & Houdini, 3:11 min, 2023
Metaverse, metahuman, Metastasis: humankind careens toward a future of ecological collapse through overproduction, resource mismanagement, and waste, and these concepts are similarly reflected in human-created digital realities. Metastasis is an unabashedly digital space in the midst of collapse and is an examination of the principles of collapse and corruption in these digital spaces.
PROGRAM 2: Spatial Bodies | 9:15 pm| 30 minutes
No late entry. Bios follow the screening programs.
TS/CN [France], FUSION FLOW, immersive and generative art, Full runtime: unlimited (generative), excerpt: 3:48 min, 2023
Fusion Flow evokes the process of material transformation and recalls the fluid and chaotic movements of bodies in fusion. Algorithms drive the visual composition, which constantly metamorphoses in response to the musical environment. Abstract and organic shapes come to life in space, evolving according to the intensity and power of the sound drones. Fusion Flow offers an immersive and contemplative experience, prompting reflection on the ephemeral nature of matter and its incessant evolution.
Jacklyn Brickman [Michigan], Ablation, Experimental Video, 1:16, 2023
Ablation is an experimental video filmed with a macro lens inside a vintage icebox; A conflation of the loss of ice and snow from a glacier system with that of a common domestic microclimate.
Sandrine Deumier and Roseminna Watson [France], Les Unités-Mixtes, digital animation, 2:00 min, 2021
The work attempts to develop the idea of related identities. How can we perceive ourselves as hybrid individuals by focusing on states of multi-form consciousness, meta-identities and regeneration?
IMUU: Weilu Ge & Kelon Cen [Massachusetts], FEED, interactive Installation, video excerpt: 2:00 min, 2023
FEED takes the audience on an immersive audiovisual journey in a panopticon-like complex. While a tracking apparatus constantly scans and monitors everything in the space as if an autonomous being with many eyes, the audience plays the role of a computer mouse, a curious listener and user walking on a long scrolling feed, passing by various characters in their internet cubicles, and potentially getting lost in this internet labyrinth full of joyful colors and sound events.
Pamela Hersch & Iris Lune [Massachusetts/New York], A Wing and a Heart, digital animation music video 3:50 min, 2022
A collaborative piece that explores different aspects of the idea of home. Both lyrics and visuals tell the combined story of the two artists who grew up on opposite sides of the world. Visuals: Pamela Hersch; Music: Iris Lune
Margaret Wiss [Massachusetts/New York], …to be continued, video, Full runtime: 1hr Excerpt: 1:30 min, 2023
The film entitled …to be continued, is a visual meditation, a continuum, begun March 21, 2020. The movement sequences confront the constants and variables of place and time and the repeated ritual, sensual as it is restrained, solitary as it is connected, is a panorama of resilience and hope.
Heather Lyon and Juliette Sutherland [Maine], Echo, video, Full runtime: 5 min, Excerpt: 1:30 sec, 2022
“Echo” depicts a sensing being, clothed in a mylar safety poncho, experiencing an underwater environment through embodied presence. Filmed in Echo Lake on Mount Desert Island in Maine, the work offers an alternative to extractive relationships with nature, encouraging connection through presence, awe and wonder.
Will Johnson [Rhode Island/New York], Afterlives, Multimedia Composition, 4:48 min, 2023
A cotton plant blooms, infinitely. The plant’s hypernatural movement is activated by a rework of Swing Low, Sweet Chariot – a coded song, originally written in a cotton field. Here the original lyrics are altered to unsettle the premise of home sweet home. Violins are played by Florence Wallis and vocals are performed by the artist.
Tyler Bohm [California], Reclamation Project No. 3, AI-generated imagery, 1:32 min, 2023
Reclamation Project No. 3 explores the gradual transition of urban environments to a natural state, using AI-generated imagery to approximate the natural arid environment that will persist after human settlement in Southern California. The end result can be interpreted as a reversion or a progression, moving either backwards through time to an earlier era or forwards through a climatic upheaval that results in nature reclaiming the city.
Miwa Matreyek [Canada], Infinitely Yours (Excerpt), documentation video of live performance: layered projection of animation upon a screen, live performer in shadow. Full runtime: 26 min, Excerpt: 5 min, 2020.
Miwa Matreyek creates an emotional, dream-like meditation on climate catastrophe and the Anthropocene. The work is an embodied illustration of news headlines about climate catastrophe we see everyday, and the complex harm humanity causes to the world.
Ruth Lingford [Massachusetts/London], Selkie, 2D digital animation, 3:45 min, 2023
A shapeshifting woman surfaces to call to a sister.Inspired by, and accompanied by the music Manta by Animated Matter.
BIOS: PROGRAM 1
Sébastien Labrunie is a French multidisciplinary visual artist producing immersive installations, fulldome films, experimental VR experiences and A/V live performances. Using a multi mediums approach he builds abstract audiovisual collages and glitches connections between analog and digital worlds to create narrative sensory experiences, exploring human perception through poetic organic textures, refined visual accidents and light. https://albedo.studio/ | @sebastien.labrunie
Petar John is Skopje, North Macedonia, based Visual Artist and a Motion Designer constructing immersive experiences through interactive installations, multimedia performances and spatial projections. His experimental practice and observations of the surroundings leads him in the creation of meaningful works, challenging the boundaries between art, design and technology. The image making techniques are derived from his fascination in nature, history, architecture, metaphysics, light and shadowplay. Website: https://petarjohn.com | Instagram: https://www.instagram.com/petar.johnn/
Dylan Valev is an experimental interdisciplinary artist seeking to push the boundaries of interactive mediums. Their experience in independent game development has led them to explore music, animation, and storytelling by employing play to connect our physical and digital realms. youtube.com/@cursorhead | Instagram: _cursorhead
Joshue Ott is an award-winning, Brooklyn-based visualist and experiential designer whose distinct visual work, cinematic improvisations and composed evolving images have been performed live and projected in large-scale at Mutek, Carnegie Hall, Ars Electronica, Baryshnikov Art Center, Visiones Sonoras (Mexico) and Gyeonggi Media Performance Festival (South Korea). Supple yet digital, ephemeral but instantly memorable, Ott renders sound into vision, yielding an immersive multi-sensory experience that is at once immediate and synergistic: a unique visual narrative born in the moment. Ott has been a resident artist with Eyebeam (NYC) and Times Square Arts, and is a recipient of the 2022 NYFA Fellowship for Architecture and Environmental Design. Ott creates hand-drawn forms manipulated in real-time using superDraw, a software instrument of his own design. Ott is also the creator of several popular iPhone apps: Thicket, 3Draw, snowDrift, Pitch Painter with Morton Subotnick, and the Variant series. He currently runs Interval Studios, a small software development company specializing in time-based interactive experiences. joshueott.com | Instagram:@ avretect
DebStep is an interdisciplinary artist in Boston, Massachusetts working in embroidery, quilting, photography, and video. Their work pulls from personal source materials typically related to the landscapes and still lifes surrounding them as well as the iconography and characters frequented by those places. In their current body of work, DebStep delves into the intersection of quilting and video art, recognizing the similarities in their process terminologies and their relevance to the concept of time. DebStep has shown work in group shows throughout New England including two site specific modular video performances during the 2022 New England Synth Festival at the Museum of Science, Boston. https://debstep.com/ | Instagram: @walkinlikeelvis
The ARCAAN Collective is a french association created in 2015, with the aim of promoting, supporting and stimulating research in the audiovisual and digital fields. Initiated by sound designer Antoine Briot and digital artist Jeremy Oury, ARCAAN particularly encourages parallel writing processes Image and Sound. The synesthesia worked by the duo having been several times acclaimed for its immersive nature, ARCAAN quickly declined their minimalist and geometric universe in immersive installations and architectural mapping works where virtual movements and temporality specific to disrupt the spectator perception of space. vimeo - arcaancollective | www.jeremyoury.fr | @jeremy_oury | | @antoinebriot/
Charles "Charlo" Choueiri (Mr. Improbable) is an Emmy-nominated media producer and visual artist based in Somerville, MA. He is an agent of hype and an explorer of consciousness. His work in live VJing, projection mapping, generative art, and film have been used to explore inner space, ineffable concepts, and illuminating vibrations. He arrived in Cambridge as a mindfulness researcher at Harvard. His work has been shown at venues, galleries and events across Massachusetts, as well as Georgia, Texas, Arizona, California, and Black Rock City, NV. https://www.theimprobable.com | Instagram: @mrimprobable
Will Wharton uses constructed systems of logic to create playful digital ecosystems that both mirror and challenge our reality. These logic systems originate from a practice of speculative design, creating objects or things that would result from an imagined world. The creation of these worlds is an open-ended process in which various mediums and technology are fused in a sort of media art alchemy. Everything from virtual reality sculpture to digital stop motion are used to create Wharton’s unique maximalist style. Wharton is based in Los Angeles, California, working between the worlds of live-concert-visuals, fashion, projection mapping and new media art. willwharton.me instagram.com/good_boy_william/
Alex Scollay is a Singapore-based, New Zealand-born award-winning visual effects artist and designer. His career spans 24 years working in Hollywood, television, and advertising, including work on the Star Wars, Marvel, and DC film franchises. He is a co-owner of Method & Madness studio.
Yanyun Chen is an award-winning visual artist who works across drawings, new media, and installation. Her artistic practice unravels fictional and philosophical notions of embodiment exploring how heritage and legacies are grounded in the physicality of human and botanical forms. She is a Professor of the Practice at SMFA, Tufts University.
Corentin Derbre is a game developer, artist, and entrepreneur. He's a native Breton living in Singapore.
Jevon Chandra is a transdisciplinary artist and researcher. Presently, he is the inaugural artist-in-residence at National Gallery Singapore's Calm Room program and co-lead of Brack, a Singapore-based socially-engaged arts collective.
Michael Overton Brown is an experimental game designer, new media artist, and technologist. His current work focuses on digitality, (dis)embodiment, and memory. He is interested in using the language and interactivity of games and digital experiences to interrogate the obfuscated, insidious, and largely unknowable technological systems that dominate our modern lives. Because of their ability to highlight the mechanics of their own systems, he believes that games and digital experiences are uniquely suited to the examination of these powerful technological systems and are an underutilized medium for artistic inquiry. Michael is based in Los Angeles and is currently pursuing an MFA in Interactive Media at USC’s School of Cinematic Arts. www.michaelovertonbrown.com | Instagram: @michaelovertonbrown
BIOS: PROGRAM 2
TS/CN is a digital art studio, based in Paris, creator of Audiovisual installations and performances. Created by Valentin Fayaud and Nicolas Michel, the duo’s work is focused on digital generative sculptures. They are respectively graduated from a sound engineering school and a « Digital Arts » Master at la Sorbonne. The creation of TS/CN studio marks a desire to move away from « the piece of art » as a fixed and definitive object. Rather, the installations they develop are characterized by a time and spatial evolution. They are interested in the close relationship between the artist's proposal and the content produced by the machine. With the help of DATAS (time, sound, visual, algorithmic), TS/CN structures a bilateral communication system with the computer. https://www.tscn-studio.com | INSTAGRAM : tscn_studio
Jacklyn Brickman is a visual artist and educator whose work entangles science fact with fiction to address social and environmental concerns by employing natural entities, processes, and technology. Her work spans installation, video, and performance, with a special interest in cross-disciplinary collaboration and social engagement. Fellowships include The National Academy of Sciences, Chaire arts et sciences, Jentel Foundation, National Endowment for the Arts, and Erb Family Foundation. She has exhibited her work internationally. Brickman resides in Kalamazoo, Michigan, the ancestral and contemporary territory of the Council of the Three Fires. She is an Assistant Professor of Kinetic Imaging at Western Michigan University. https://www.jacklynbrickman.com/ | @jacklynbrickman
Sandrine Deumier is a pluridisciplinary artist working in the field of performance, poetry and video art whose work investigates post-futurist themes through the development of aesthetic forms related to digital imaginaries. http://sandrinedeumier.com | INSTAGRAM @sandrinedeumier. Roseminna Watson is a violinist, singer, composer and multimedia artist based in Providence, RI. « I am fascinated with the body as a vehicle that can carry us closer to the divine, and by the disparate array of selves contained within all human beings that — should we be willing to grant each one its full expression - can combine to form the perfection of a whole and complete psyche. » https://www.roseminnawatson.com
IMUU is an artist collective that utilizes light as paint and music as dialogue to create an episodic narrative about a futuristic dystopia. Weilu Ge is a composer and media artist based in Cambridge, MA. She works with various media forms, from concert music, installation to video and innovative technology. Her recent practice explores theatrical expressions of sonic, visual and spatial media in interactive and immersive spaces, taking composition and space as critical means to examine relationships between power, system, body, and technology in a social-cultural context. Kelon Cen has worked in many forms of media, from traditional academic art paintings to digital animation and programming. He has explored animation in film and digital forms along with its integration into video installation, dome, and theater projection. “Fluidity” is the word to describe his mastery of the smooth lines in his calligraphy and paintings, the animation of metamorphosis and body movement, and sound-driven editing. imuu.io | instagram: @imuustudio
Pamela Hersch is a Mexican-born visual artist and musician based in Boston and Brooklyn. She focuses primarily on projection design, video mapping, interactive installations, and visual content creation. Iris Lune is a musician of all trades creating in Brooklyn, NY. She works in a range of roles—from sound design and composition to performing as a singer and keyboard player. Herschvisuals.com | www.irislune.com
Margaret Wiss holds an MFA in Dance with a concentration in choreography from NYU's Tisch School for the Arts and a BA in Dance Kinesiology from Mount Holyoke College. She has presented work across the U.S. and been commissioned by PDX Contemporary Ballet, North Atlantic Dance Theatre, The Harvard Ballet Company, and the Five College Dance Department. Last summer she was awarded an Arts and Science Residency by the Peaked Hill Trust Dune Shacks on Cape Cod’s National Seashore. She has taught for Mount Holyoke College and Tisch School for the Arts Dance Department Future Dance Makers and Dancers Program. Wiss has performed professionally throughout the East Coast and has worked with Pilobolus, Sidra Bell, Jennifer Hart and Kinsun Chan. In 2018, she founded Xsection Film Festival, a Boston-based event sparking interdisciplinary collaboration between dance, science, and film. Currently, she is pursuing her Doctorate of Physical Therapy from Columbia University. www.margaretwiss.com // @wiss.co
Heather Lyon is a performance, video and installation artist from Blue Hill, Maine. Her work investigates relationships through materials, embodiment practices and systems of coded communication. She holds a BFA (2002) and MFA (2004) from The School of the Art Institute of Chicago. Lyon’s work has been performed and exhibited locally and internationally, including at deCordova Sculpture Museum and Park (MA), Center for Maine Contemporary Art (ME), IMRC Center, University of Maine Orono (ME), SPACE Gallery (ME), Cynthia Winings Gallery (ME), “The Picnic Pavilion” Venice, Italy and The State Silk Museum, Tbilisi, Georgia. www.heather-lyon.com | @_heatherlyon
Juliette Sutherland is an artist and filmmaker based in Portland, Maine. She studied documentary film and anthropology at Marlboro College in Vermont and has been working as a freelance filmmaker for the past 12 years. Her work aims to create new symbols for alternative myth making that show possibilities of what embodied presence in and with this world could look like. www.juliettefilms.com | @Juliette_Films
Will Johnson is a multimedia artist and composer from New York City. Themes from his past work include black digital memory, phantom archives and the latent poetics of digital signal processing. He is the recipient of the Jerome Foundation Fellowship for Sound Art/Composition and the McKnight Foundation’s Fellowship for Musicians. His commercial work includes licensed sound and original composition for Acura, GAP, Beats Electronics, HBO and vocal contributions to Grammy-winning best electronic album Skin. Live performances by Johnson have been commissioned by Lincoln Center, the Kitchen, 92Y and Mass MoCA. He is currently a doctoral candidate at Brown University. www.wills.video/
Tyler Bohm is a new media artist who spent several years working in the architectural industry, where he adopted the tools and techniques of digital and physical modeling to create digitally-inspired sculptural, video and hybrid works. In recent years, his work has been shown at FILE Festival (São Paulo), Cue Art Foundation (New York), Science Gallery Atlanta, Equity Gallery (New York), Boston Cyberarts Gallery, Proto Gomez (New York), Icebox Project Space (Philadelphia), Trestle Gallery (Brooklyn), Proto Gallery (Hoboken, NJ), and Plexus Projects (Brooklyn). He is a graduate of Kenyon College and University of Oxford and lives in San Diego. www.Tylerbohm.com | Social: @tybohm
Miwa Matreyek is an animator, designer, and performer originally based in Los Angeles, now based on the unceded traditional territories of the Coast Salish peoples of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaɬ (Tsleil-Waututh) Nations, also known as Vancouver BC. She has been an internationally touring artist since 2010. Coming from a background in animation, Matreyek creates live, staged performances in which she interacts with her animations as a shadow silhouette at the intersection of cinematic and theatrical, illusionistic and physical, hand-made and digital. Her work exists in a dreamlike visual space that makes invisible worlds visible, often weaving surreal and poetic narratives of conflict between humans, nature, and the climate crisis. She is an assistant professor at Simon Fraser University at the School for the Contemporary Arts. Previous presentations include TED Global, Sundance Film Festival's New Frontiers program, MoMA, SFMoMA, and many more. www.Miwamatreyek.com
Ruth Lingford (b. London, 1953) After working as an Occupational Therapist and having two children, Lingford went back to school, studying fine art and art history at Middlesex (1987–1990) and animation at the MA level at the Royal College of Art (1990–92). Her films have been broadcast by Channel 4 in the UK, and have won many awards all over the world. She taught in the MA animation program at the Royal College of Art and at the National Film and Television School. Her films are made using 2D digital techniques, often combining drawing and treated live footage. She is known for making “feelbad films” which use the seductive medium of animation to draw the audience in and take them to uncomfortable places. Since 2005 she has taught animation at Harvard University. lingford@fas.harvard.edu
Please contact info@bostoncyberarts.org with any questions.