WHAT’S ON @ CYBERARTS


Halfway through the Boston Immersive Music Festival

We are halfway through the Boston Immersive Music Festival. We have hosted 11 nights of music with the Outerspace Visual Communicator and 8 live musical performances. We have welcomed over 200 people to our shows.

We have 11 more nights of public shows with 8 more sets of musicians from across many musical genres.. If you haven't caught a show yet put one on the calendar between now and October 26. If you come to one, you are likely to want to come back for a second or third. Many people are returning.

Check the Outerspace Visual Communicator exhibit page

Just a small sample of shows below

Julian Loida, opening night September 13, 2024

Neil Leonard, September 28, 2024

Timo Preece, September 27, 2024


Waveforms - open call for experimental animation & video art

Boston CyberArts is selecting short Experimental Animations and Video Art works to be screened at the 2024 multimedia art occurrence WaveForms, presented by Museum of Science, Boston, produced by MASARY, and hosted at Midway Artist Studios, 15 Channel Center St. on Friday, Oct 25, 2024.

Accepting “art based” works of up to 5 minutes that engage with art, science, and technology, including

  • experimental animations (traditional or digital)

  • experiential video art

  • new media moving image works

  • experimental art narratives

  • abstract explorations

Submissions are due by September 16, 2024 at 11:59 PM EDT. There is no fee to apply.

Please feel free to distribute this call widely!

Please contact info@bostoncyberarts.org with any questions.



Plastic Image

Opening Reception Sunday September 15 , 2-6PM

PLASTIC IMAGE filled a need for a makers’ space where artists could work in a direct hands-on manner in the creation process of their copy artwork, which became known as electrographics. At PLASTIC IMAGE they not only could use the machines themselves to photocopy images, they could push the machines to do things they were never intended to do. 

Owned by Sherry Edwards and George Fifield, it was the first Electrographics studio open to the public in the country. During its time several hundred artists, from all over the globe, worked at PLASTIC IMAGE producing thousands of exciting images. Many of these artists would never have become involved with electrographics were it not for the kind of access and instruction available at PLASTIC IMAGE. Certainly none of these artists would have developed their high quality of electrographics without hands-on machine access.

Curated by Sherry Edwards

Artists: Muriel Angelil, Bonnie Biggs, Carla Cooper, Sherry Edwards, Marie Favorito, George Fifield, Anne Grant, Lou Jones, B.C. Kagan, Laura Slygh, Michael Slygh, Gary Stubelick, Maria Termini, Hal Thurman


Transporter Experimental music Shows and Labs continue at Boston Cyberarts thru Summer and Fall 2024. See the schedule here


Alpha 60 is back in expanded form

Augmented reality works from Alpha 60 can be previewed at https://www.bostoncyberarts.org/alpha

A map of installations in Jamaica Plain, the Emerald Necklace and the Arboretum


Marine Life arriving at 141 Green Street to prepare for the installation of Current

VISIBLE Now outside the gallery until September 2024

The multiplayer app CURRENT, created by the German artists /p, Anke Schiemann and She’s Excited!, merges the worlds of Augmented Reality (AR) technology, sound art, 3D visuals, and audience engagement. This immersive experience explores the impact of oceanic currents on our planet's climate in a playful way. 

The audiences dive into the ocean and follow the oceanic currents into the deep sea. They are surrounded by creatures and plants of the ocean in 3D: Seagulls fly over their heads. Sharks swim by. Kelp whirls. Urchins sit at their feet. When touching these animals and plants in AR, the 3D objects start to move and audio samples are triggered. The mood starts to shift while visitors explore different audio-visual surroundings: Plastic islands swirl, a siren howls, it starts to snow because of dropping temperatures, oil drops are polluting the water. The sounds evoke an imminent crisis. 

Through a unique combination of interactive technology, storytelling and the shared creativity of the audience, CURRENT aims to captivate and spark conversations while fostering a deeper connection between interdisciplinary art, nature, and human emotion.


Boston Cyberarts summer gamE Dev program

The Summer Game Development program ran July & August 2024. 10 teens, 2 college students, 1 instructor. Games to share in August