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NEWS RELEASE

For immediate release - February 1, 2005
Press Contact: J. M. Bailey (617) 971-9383

Creative Collisions in Art + Technology are on display at the Fourth Boston Cyberarts Festival

Conferences on gaming and dance lead opening weekend activities; 35 venues and multinational roster of artists are already on board

Boston, MA — Exhibitions and performances by artists who use computer technology as an integral part of their work will once again be on display at the fourth Boston Cyberarts Festival, taking place April 22-May 8, 2005. The Festival, incorporating visual and performing artists, cultural organizations, educators, and high-technology professionals, will take place at locations in and around the Boston area, at selected other locations around New England, and on the Festival’s website.

The schedule for the opening weekend of the Festival is packed with exciting events including:

  • eMerging Arts and Technologies: Gaming – This day-long conference is a forum for industry professionals and working artists to meet, discuss technology development, and spark ideas for creative collaborations in this popular and growing entertainment medium. Monday, April 25.

  • Ideas in Motion: Innovations in Dance, Movement & Technology – This weekend series of performances, workshops, and symposia explores the use of new technologies in dance, featuring both historical context and exciting new works. April 22-24.

  • Body Language exhibition – Art Interactive, the headquarters for the Festival, will exhibit Scott Snibbe’s “Body Language,” four interactive wall projections selected from his Screen Series and from a new series based on experimental film. Opening Friday, April 22.

  • The Thoughtbody Environment: Toward a Model for an Electrochemical Computer – This installation by artist Bill Seaman and scientist Otto Rössler will include a series of large-scale digital prints, plus poetry, video, and music. Opening Friday, April 22.

In addition to these opening weekend activities, some 35 venues have signed up to present exhibitions and events for the Festival, including museums such as the DeCordova and Danforth; galleries including Howard Yezerski, Judi Rotenberg, and the Mills Gallery at the BCA; and educational institutions such as MIT, Boston University, and Emerson College. Children’s activities will take place at the Computer Clubhouse at the Museum of Science and at Cloud Place. A complete list is available on the Festival’s website, and is being updated continually as events are added to the roster.

This is also expected to be the most multinational of all the Festivals to date: Japan, Germany, Finland, and other countries are represented among the participating artists, and collaborating institutions include Société Des Arts Technologiques of Montreal, the Swiss House for Advanced Research and Education (SHARE), and the Goethe-Institut.

The biennial Boston Cyberarts Festival has become an eagerly-anticipated part of the Boston-area arts and technology scene since the first event took place in 1999. George Fifield, Director of Boston Cyberarts, noted: “The Festival shines a light on the artistry and the inventiveness that are characteristic of the cyberart world, especially here in New England.” He added, “We are also gratified that the Festival has proven to be such a significant contributor to the regional creative economy.” A study conducted after the 2003 event demonstrated that the Festival, with a budget of less than $200,000, had a total economic impact of over $2.5 million on the regional economy.

Cyberart encompasses any artistic endeavor in which computer technology is used to expand artistic possibilities — that is, where the computer’s unique capabilities are integral elements of the creative process in the same way that paint, photographic film, musical instruments, and other materials have always been used to express an artist’s vision. The Greater Boston area has long had an international reputation as the center of cyberart, dating back to pioneering work done by such world-class institutions as WGBH and MIT.

The Festival audience is drawn from both the arts-going public and technology professionals from the Boston area, and includes many visitors from outside the area as well. In addition, the Festival’s website is a year-round resource for artists and audiences from around the world.

Artists and institutions who wish to participate and other interested parties should contact the Festival office at 617.524.8495, or visit the Festival’s website at bostoncyberarts.org.

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The 2005 Boston Cyberarts Festival spotlights the creative interactions of the worlds of art and technology. The Festival takes place at museums, galleries, theaters, educational institutions, and public spaces in and around Boston from April 22-May 8, 2005, and on the Festival’s website. For further information, call 617.524.8495, email , or visit bostoncyberarts.org.

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The opening weekend activities of the 2005 Festival are funded in part by a grant from the Massachusetts Cultural Council’s John & Abigail Adams Arts Program, a special program that funds cultural economic development projects.

 


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